Global Illumination using Large Point Light Sets

I thought it might be of interest to VANGOGHer’s and others that a paper very similar to Josh Barczak’s M.S. thesis from last year has been accepted for publication at Eurographics Symposium on Rendering.  The paper is “Incremental Instant Radiosity for Real-Time Indirect Illumination” by Laine, Saransaari, Kontkanen, Lehtinen and Aila. Based on the Instant Radiosity idea of using many point lights as sources of bounce lighting, both works save/discard point lights based on some criteria so that the set of lights doesn’t need to be recalculated every frame that the light source moves. Both are worth a read, but this recent one is probably more manageable in non-thesis form.
Link through level of detail: Shameless self-promotion

Jeremy

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